#pragma once

#include "Script.hpp"
#include "../Texture/TextureSpecify.hpp"
namespace zzz{
  static bool Script<Texture2D>::LoadFromMemory(istringstream &mem, Texture2D &t, const string &path);

  typedef Script<Texture2D> Texture2DScript;

  static bool Script<TextureCube>::LoadFromMemory(istringstream &mem, TextureCube &t, const string &path);

  typedef Script<TextureCube> TextureCubeScript;
}